Guides2026-05-28·4 min read

Subnautica 2 Exploration Guide — How to Navigate Every Biome Safely

Complete exploration guide for Subnautica 2: navigation tips, beacon strategy, depth milestones, how to find every biome entrance, and a prioritized exploration route.

ExplorationNavigationBiomesDepth
TL;DR — What You'll Learn
  • There's no map — use beacons to mark everything: bases, resources, danger zones, biome entrances
  • Follow this priority route: Shallows → Jelly Barrens → Old Habitat → Hydrothermal Vents → Karakorum → Metal Farms
  • Never descend below 200m without a Rebreather and High Capacity Air Tank

Subnautica 2 deep sea exploration

There's No Map. Here's How to Not Get Lost.

Subnautica 2 doesn't give you a minimap or world map. You handle by memory, landmarks, and beacons. This is terrifying at first, and the best part of the game once you master it.


Your Navigation Toolkit

| Tool | Unlock | Use | |------|--------|-----| | Beacon | Fabricator (1× Titanium, 1× Copper) | Place anywhere, marks locations visible from anywhere on the map | | Scanner Station | Scan fragments in wrecks | Scans resource nodes within range | | Compass | Fabricator (1× Copper, 1× Wiring Kit) | Adds compass heading to HUD | | Tadpole Sonar | Tadpole upgrade (late-game) | Reveals terrain in dark/deep biomes |

Rule #1 of Subnautica 2 exploration: If you find something important, drop a beacon. Resource cluster? Beacon. Biome entrance? Beacon. Leviathan territory? Beacon. Your future self will thank you.


Prioritized Exploration Route

Tier 1: The Shallows (0-30m), Your First 2 Hours

Objectives: Craft Survival Multitool, Scanner, Fins, Air Tank. Gather Titanium, Copper, Quartz.

Landmarks to remember:

  • Lifepod (spawn point)
  • Welcome Center (SE, ~100m), Biolab activation
  • Angel Comb (NE, ~160m), Digestion Adaptation

Beacons to drop: Welcome Center, Angel Comb location.


Tier 2: Jelly Barrens & Old Habitat (20-60m), Hours 2-5

Objectives: Camp One exploration, Habitat Builder fragments, Room blueprint, Sonic Resonator.

How to find: Jelly Barrens is northeast of Shallows. Old Habitat is east-southeast, recognizable by ruined alien structures.

Landmarks: Camp One, Old Habitat ruins, Sea Anemone Forest (west of Old Habitat, Necrolei Cysts).

Threats: Hammerhead (low), Marrowbreach (medium). Deepwing Brooder Leviathan patrols Old Habitat center, approach from edges.

Beacons to drop: Camp One, Old Habitat entrance, Sea Anemone Forest.


Tier 3: Hydrothermal Vents (50-150m), Hours 5-10

Objective: Gold, Sulfur, Lithium. Dexterity Adaptation (Nahema's Lab).

Prerequisites: Heat Tolerance Adaptation (from Blighted Area), Sonic Resonator.

How to find the entrance: East-southeast of Old Habitat, roughly 600m. Look for steam vents and darker, hotter water.

Threats: Houndgar (medium, fast and aggressive), Marrowbreach. Heat damage if you lack Heat Tolerance.

Beacons to drop: Entrance, Nahema's Lab, Gold/Sulfur deposit areas.


Tier 4: Karakorum (100-450m), Hours 10-20

Objective: Celestine, Conduit Crystal. Axum Vision Adaptation. Modification Station.

Prerequisites: Tadpole, Heat Tolerance, Depth Module Mk.1.

How to find the entrance: The trench connecting Coral Gardens to Karakorum is east of the Graveyard. A Collector Leviathan patrols the chasm on a ~45-second loop.

Crossing the trench:

  1. Wait at the trench edge.
  2. Watch the Collector's patrol pattern for one full cycle.
  3. Cross immediately after it passes.
  4. Dash through at full Tadpole speed. Do not stop mid-trench.

Landmarks: Axum Observatory (140m, your Karakorum hub), Research Outpost, Needler Nest.

Beacons to drop: Trench entrance, Observatory, Power Plant entrance.


Tier 5: Metal Farms (300m+), Hours 20+

Objective: Troilite, Axum Bacterial Culture. Endgame crafting.

Prerequisites: Depth Module Mk.1 (minimum), Feedback Resonator, high-capacity air tank.

Warning: A second Collector Leviathan patrols this zone. The Epicurean (high threat) is common here. Come fully prepared with Repair Tool, spare Power Cells, and medkits.


Depth Milestones

| Depth | What You Need | What You Get | |-------|-------------|--------------| | 0-50m | Nothing special | Titanium, Copper, Quartz, basic tools | | 50-100m | Standard Air Tank | Lead, Silver, Sonic Resonator | | 100-200m | High Capacity Air Tank, Rebreather | Gold, Sulfur, Lithium | | 200-300m | Depth Module Mk.1, Tadpole | Celestine, Conduit Crystal | | 300m+ | Depth Module Mk.1, Impact Armor | Troilite, Axum Bacterial Culture |


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Community Consensus
Game vEarly Access (May 2026)Updated 2026-05-28

This guide was compiled from multiple public sources. We cross-reference with 3+ sources before publishing.

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