GTA 6 Map Guide : Every Vice City Neighborhood & Leonida Region Explained
Complete GTA 6 map guide : every confirmed neighborhood in Vice City and all six regions of Leonida. Map size comparison, landmarks, and what to expect from Rockstar's biggest world.
- •Map is ~1.5-2× larger than GTA V with 700+ enterable interiors vs ~150 in GTA V
- •6 regions: Vice City, Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, Mount Kalaga
- •Vercetti Estate from GTA: Vice City is confirmed to exist in the modern city
⚠️ Pre-release guide: This article was compiled before the game release, based on official announcements and media reports. Details may change at launch — not based on hands-on testing.

How Big Is the GTA 6 Map?
| Metric | GTA V | GTA VI | |--------|-------|--------| | Total land area | ~49 sq miles | ~83 sq miles (estimated) | | Major cities | 1 (Los Santos) | 1 (Vice City) + 4 sub-cities | | Enterable interiors | ~150 | 700+ | | Drive circumference | ~15 min | ~35 min | | Regions | 1 county | 6 distinct regions |
The map is estimated 1.5-2× larger than GTA V, but density is the real story, nearly every area has meaningful content.
The Six Regions of Leonida
1. Vice City (Urban Core)
Inspiration: Modern Miami
| Neighborhood | Vibe | |---|---| | Ocean Beach / Vice Beach | Art Deco hotels, white sand, tourist crowds | | South Beach | Nightclubs, street racing after 10 PM | | Downtown | Skyscrapers, corporate offices, high-end shopping | | Little Havana | Cuban culture, Spanish-speaking NPCs, unique food | | Little Haiti | Haitian Creole community, dense residential | | Stockyard | Wynwood-style arts district, graffiti, races | | Belville | Suburban sprawl, strip malls, Jason's mother's home | | Venetian Islands | Luxury mansions, boat access, late-game properties | | Port Vice City | Cruise ships, container docks, smuggling ops | | International Airport | Fully functional, steal planes |
2. Leonida Keys
Inspiration: Florida Keys
A chain of tropical islands connected by long bridges. Expect boat-focused gameplay, diving spots, luxury resorts, and smuggling routes between islands. The Keys are where Jason worked for drug runners after the army.
3. Grassrivers
Inspiration: The Everglades
Vast swampland with airboats, alligators, dense wildlife, and hidden criminal operations. Mud tracks, swamp shacks, and airboat chases are shown in trailers. Expect off-road vehicles to be essential here.
4. Port Gellhorn
Inspiration: Panama City / Forgotten Gulf Coast
Industrial port town with shipping containers, docks, cheap motels, and biker gang territory. A working-class contrast to Vice City's glitz. Likely a hub for smuggling and trafficking missions.
5. Ambrosia
Inspiration: Rural Florida inland
Small towns, factories, rail yards, and open farmland. Home to biker gangs and blue-collar crime. The quieter, more desolate side of Leonida, perfect for hideouts and low-profile operations.
6. Mount Kalaga National Park
Inspiration: Florida panhandle highlands / Georgia border
Forested mountain region with off-road trails, hunting grounds, fishing spots, and scenic overlooks. The highest elevation in the game, expect sniping, wildlife encounters, and mountain climbing.
Key Landmarks (Confirmed from Trailers)
| Landmark | Region | Description | |----------|--------|-------------| | Vercetti Estate | Vice City | Tommy Vercetti's mansion from GTA: Vice City, confirmed to exist | | Vice City International Airport | Vice City | Fully functional, planes can be flown | | Paradise Garage | Watson Bay | Jason's safehouse with weapon locker | | Shore Court Garage | Ocean Beach | Pre-order bonus property | | Port Vice City Cruise Terminal | Vice City | Massive cruise ships dock here | | Gambit Bay | TBD | Fishing location confirmed | | PTT Youngin$ Compound | TBD | Gang hideout (raid mission) | | Macca the Gator Show | TBD | Watchable in-game TV show |
Related Guides
Map Size Comparison, What 1.5-2× GTA V Really Means
GTA V's map felt large because much of it was empty mountain and desert. GTA VI's Leonida is not bigger, it's denser. With 700+ enterable interiors (vs ~150 in GTA V), you can enter buildings in nearly every neighborhood. The world is designed for depth, not sprawl.
Community estimate: Crossing the full map by car takes approximately 35 minutes. A straight-line drive across takes about 6 minutes.
Sources
This guide was compiled from multiple public sources. We cross-reference with 3+ sources before publishing.
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